<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Spell Infos -->
<Civ4SpellInfos xmlns="x-schema:CIV4UnitSpellSchema.xml">
    <SpellInfos>
        <SpellInfo>
            <Type>SPELL_ADD_TO_CITY</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_CITY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_MANES</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <iChangePopulation>1</iChangePopulation>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
            <Button>Art/Interface/Buttons/Spells/Add to City.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FLESH_GOLEM</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FLESH_GOLEM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FLESH_GOLEM_HELP</Help>
            <UnitInStackPrereq>UNIT_FLESH_GOLEM</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bCasterMustBeAlive>1</bCasterMustBeAlive>
            <bCasterNoDuration>1</bCasterNoDuration>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellAddToFleshGolem(pCaster)</PyResult>
            <PyRequirement>reqAddToFleshGolem(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_GRAFT_FLESH</Sound>
            <Button>Art/Interface/Buttons/Spells/Graftflesh.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FREAK_SHOW_DARK_ELF</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ELF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
            <PromotionPrereq1>PROMOTION_DARK_ELF</PromotionPrereq1>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <CreateBuildingType>BUILDING_ELF_CAGE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FREAK_SHOW_DWARF</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_DWARF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
            <PromotionPrereq1>PROMOTION_DWARF</PromotionPrereq1>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <CreateBuildingType>BUILDING_DWARF_CAGE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FREAK_SHOW_ELF</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ELF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
            <PromotionPrereq1>PROMOTION_ELF</PromotionPrereq1>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <CreateBuildingType>BUILDING_ELF_CAGE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FREAK_SHOW_HUMAN</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HUMAN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <CreateBuildingType>BUILDING_HUMAN_CAGE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqAddToFreakShowHuman(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_FREAK_SHOW_ORC</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ORC</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
            <PromotionPrereq1>PROMOTION_ORC</PromotionPrereq1>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <CreateBuildingType>BUILDING_ORC_CAGE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ADD_TO_WOLF_PACK</Type>
            <Description>TXT_KEY_SPELL_ADD_TO_WOLF_PACK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ADD_TO_WOLF_PACK_HELP</Help>
            <UnitClassPrereq>UNITCLASS_WOLF</UnitClassPrereq>
            <UnitInStackPrereq>UNIT_WOLF_PACK</UnitInStackPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>100</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellAddToWolfPack(pCaster)</PyResult>
            <PyRequirement>reqAddToWolfPack(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Wolf.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ARCANE_LACUNA</Type>
            <Description>TXT_KEY_SPELL_ARCANE_LACUNA</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ARCANE_LACUNA_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_ADEPT</UnitCombatPrereq>
            <CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellArcaneLacuna(pCaster)</PyResult>
            <PyRequirement>reqArcaneLacuna(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <Button>Art/Interface/Buttons/Spells/Arcane Lacuna.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ARDOR</Type>
            <Description>TXT_KEY_SPELL_ARDOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ARDOR_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_GRIGORI</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellArdor(pCaster)</PyResult>
            <PyRequirement>reqArdor(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <Button>Art/Interface/Buttons/Spells/Ardor.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ARENA_BATTLE</Type>
            <Description>TXT_KEY_SPELL_ARENA_BATTLE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ARENA_BATTLE_HELP</Help>
            <BuildingPrereq>BUILDING_ARENA</BuildingPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>10</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellArenaBattle(pCaster)</PyResult>
            <PyRequirement>reqArenaBattle(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CHARM_PERSON</Sound>
            <Button>Art/Interface/Buttons/Spells/Arena Battle.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BLAZE</Type>
            <Description>TXT_KEY_SPELL_BLAZE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_BLAZE_HELP</Help>
            <PromotionPrereq1>PROMOTION_FIRE1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>10</iAIWeight>			
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateImprovementType>IMPROVEMENT_SMOKE</CreateImprovementType>
            <PyRequirement>reqBlaze(pCaster)</PyRequirement>
            <Effect>EFFECT_SCORCH</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Spells/Blaze.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BLESS</Type>
            <Description>TXT_KEY_SPELL_BLESS</Description>
            <Civilopedia>TXT_KEY_SPELL_BLESS_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_BLESSED</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_BLESS</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Promotions/Blessed.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BLINDING_LIGHT</Type>
            <Description>TXT_KEY_SPELL_BLINDING_LIGHT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SUN2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iResistModify>30</iResistModify>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <iImmobileTurns>2</iImmobileTurns>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CHARM_PERSON</Sound>
            <Button>Art/Interface/Buttons/Spells/Blinding Light.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BLOOM</Type>
            <Description>TXT_KEY_SPELL_BLOOM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bAllowAutomateTerrain>1</bAllowAutomateTerrain>
            <bInBordersOnly>1</bInBordersOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateFeatureType>FEATURE_FOREST_NEW</CreateFeatureType>
            <iDelay>2</iDelay>
            <Effect>EFFECT_BLOOM</Effect>
            <Sound>AS3D_SPELL_BLOOM</Sound>
            <Button>Art/Interface/Buttons/Spells/Bloom.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BLUR</Type>
            <Description>TXT_KEY_SPELL_BLUR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SHADOW1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_BLUR</AddPromotionType1>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CHARM_PERSON</Sound>
            <Button>Art/Interface/Buttons/Promotions/Blur.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BREATH_FIRE</Type>
            <Description>TXT_KEY_SPELL_BREATH_FIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DRAGON</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_METEOR</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_BREATH_FIRE</Sound>
            <Button>Art/Interface/Buttons/Spells/Breathfire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_BURNING_BLOOD</Type>
            <Description>TXT_KEY_SPELL_BURNING_BLOOD</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_MOROI</UnitPrereq>
            <bAllowAI>1</bAllowAI>	
            <iAIWeight>-1000</iAIWeight>			
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_BURNING_BLOOD</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_BURNING_BLOOD</Effect>
            <Sound>AS3D_SPELL_BURNING_BLOOD</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Promotions/Burningblood.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CALL_BLIZZARD</Type>
            <Description>TXT_KEY_SPELL_CALL_BLIZZARD</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CALL_BLIZZARD_HELP</Help>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_WINTER</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>150</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCallBlizzard(pCaster)</PyResult>
            <PyRequirement>reqCallBlizzard(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CONTAGION</Sound>
            <Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CALL_BLIZZARD_HIGH_PRIEST</Type>
            <Description>TXT_KEY_SPELL_CALL_BLIZZARD</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CALL_BLIZZARD_HELP</Help>
            <UnitClassPrereq>UNITCLASS_HIGH_PRIEST_OF_WINTER</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCallBlizzard(pCaster)</PyResult>
            <PyRequirement>reqCallBlizzard(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CONTAGION</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CALL_FORM</Type>
            <Description>TXT_KEY_SPELL_CALL_FORM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CALL_FORM_HELP</Help>
            <UnitPrereq>UNIT_SEVERED_SOUL</UnitPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCallForm(pCaster)</PyResult>
            <PyRequirement>reqCallForm(pCaster)</PyRequirement>
            <Effect>EFFECT_ENTROPY_SUMMON</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Units/Divided Soul.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CALL_OF_THE_GRAVE</Type>
            <Description>TXT_KEY_SPELL_CALL_OF_THE_GRAVE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CALL_OF_THE_GRAVE_HELP</Help>
            <UnitClassPrereq>UNITCLASS_ARS</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellCallOfTheGrave(pCaster)</PyResult>
            <PyRequirement>reqCallOfTheGrave(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HYBOREMS_WHISPER</Sound>
            <Button>Art/Interface/Buttons/Spells/Call of the Grave.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CHARM_PERSON</Type>
            <Description>TXT_KEY_SPELL_CHARM_PERSON</Description>
            <Civilopedia>TXT_KEY_SPELL_CHARM_PERSON_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_MIND2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iResistModify>20</iResistModify>
            <AddPromotionType1>PROMOTION_CHARMED</AddPromotionType1>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CHARM_PERSON</Sound>
            <Button>Art/Interface/Buttons/Promotions/Charmed.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_COMMANDER_JOIN</Type>
            <Description>TXT_KEY_SPELL_COMMANDER_JOIN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitInStackPrereq>UNIT_COMMANDER</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bCasterNoDuration>1</bCasterNoDuration>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GREAT_COMMANDER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCommanderJoin(pCaster)</PyResult>
            <PyRequirement>reqCommanderJoin(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_COMMANDER_JOIN_DECIUS</Type>
            <Description>TXT_KEY_SPELL_COMMANDER_JOIN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitInStackPrereq>UNIT_DECIUS</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bCasterNoDuration>1</bCasterNoDuration>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GREAT_COMMANDER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCommanderJoinDecius(pCaster)</PyResult>
            <PyRequirement>reqCommanderJoin(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_COMMANDER_SPLIT</Type>
            <Description>TXT_KEY_SPELL_COMMANDER_SPLIT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_GREAT_COMMANDER</PromotionPrereq1>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_GREAT_COMMANDER</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellCommanderSplit(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_COMMANDER_SPLIT</Sound>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CONSUME_SOUL</Type>
            <Description>TXT_KEY_SPELL_CONSUME_SOUL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_EATER_OF_DREAMS</UnitPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <bRemoveHasCasted>1</bRemoveHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iChangePopulation>-1</iChangePopulation>
            <Effect>EFFECT_WITHER</Effect>
            <Sound>AS3D_SPELL_CONSUME_SOUL</Sound>
            <Button>Art/Interface/Buttons/Spells/Consumesoul.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CONTAGION</Type>
            <Description>TXT_KEY_SPELL_CONTAGION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_MARY</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iDamage>10</iDamage>
            <iDamageLimit>40</iDamageLimit>
            <DamageType>DAMAGE_DEATH</DamageType>
            <AddPromotionType1>PROMOTION_PLAGUED</AddPromotionType1>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CONTAGION</Sound>
            <Button>Art/Interface/Buttons/Spells/Contagion.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CONVERT_CITY_BASIUM</Type>
            <Description>TXT_KEY_SPELL_CONVERT_CITY</Description>
            <Civilopedia>TXT_KEY_SPELL_CONVERT_CITY_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CONVERT_CITY_HELP</Help>
            <UnitClassPrereq>UNITCLASS_BASIUM</UnitClassPrereq>
            <BuildingPrereq>BUILDING_MERCURIAN_GATE</BuildingPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>1000</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellConvertCityBasium(pCaster)</PyResult>
            <PyRequirement>reqConvertCityBasium(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DOMINATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Convertcity.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CONVERT_CITY_RANTINE</Type>
            <Description>TXT_KEY_SPELL_CONVERT_CITY</Description>
            <Civilopedia>TXT_KEY_SPELL_CONVERT_CITY_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CONVERT_CITY_HELP</Help>
            <UnitClassPrereq>UNITCLASS_RANTINE</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>1000</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellConvertCityRantine(pCaster)</PyResult>
            <PyRequirement>reqConvertCityRantine(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DOMINATION</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Convertcity.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_COURAGE</Type>
            <Description>TXT_KEY_SPELL_COURAGE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SPIRIT1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_COURAGE</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREATE_BATTERING_RAM</Type>
            <Description>TXT_KEY_SPELL_CREATE_BATTERING_RAM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitCombatPrereq>UNITCOMBAT_MELEE</UnitCombatPrereq>
            <CivilizationPrereq>CIVILIZATION_KHAZAD</CivilizationPrereq>
            <FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
            <TechPrereq>TECH_ENGINEERING</TechPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_BATTERING_RAM</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iDelay>3</iDelay>
            <PyResult>spellCreateBatteringRam(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <Button>Art/Interface/Buttons/Units/Battering Ram.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREATE_DEN_BEAR</Type>
            <Description>TXT_KEY_SPELL_CREATE_DEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CREATE_DEN_HELP</Help>
            <UnitClassPrereq>UNITCLASS_BEAR</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellCreateDenBear(pCaster)</PyResult>
            <PyRequirement>reqCreateDenBear(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Create Den.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREATE_DEN_LION</Type>
            <Description>TXT_KEY_SPELL_CREATE_DEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CREATE_DEN_HELP</Help>
            <UnitClassPrereq>UNITCLASS_LION_PRIDE</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellCreateDenLion(pCaster)</PyResult>
            <PyRequirement>reqCreateDenLion(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Create Den.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREATE_PUPPET</Type>
            <Description>TXT_KEY_SPELL_CREATE_PUPPET</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitCombatPrereq>UNITCOMBAT_ADEPT</UnitCombatPrereq>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>1000</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_PUPPET</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bCopyCastersPromotions>1</bCopyCastersPromotions>
            <CreateUnitPromotion>PROMOTION_PUPPET</CreateUnitPromotion>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREATE_PUPPET</Sound>
            <Button>Art/Interface/Buttons/Units/Puppet.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREATE_PUPPET_LOKI</Type>
            <Description>TXT_KEY_SPELL_CREATE_PUPPET</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_LOKI</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>1000</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_PUPPET_LOKI</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bCopyCastersPromotions>1</bCopyCastersPromotions>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREATE_PUPPET</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Puppet.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREW_BUCCANEERS</Type>
            <Description>TXT_KEY_SPELL_CREW_BUCCANEERS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CREW_BUCCANEERS_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_BUCCANEERS</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_LONGSHOREMEN</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_SKELETON_CREW</RemovePromotionType2>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqCrewBuccaneers(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREW</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Promotions/Buccaneers.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREW_LONGSHOREMEN</Type>
            <Description>TXT_KEY_SPELL_CREW_LONGSHOREMEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CREW_LONGSHOREMEN_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_LONGSHOREMEN</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_SKELETON_CREW</RemovePromotionType2>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqCrewLongshoremen(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREW</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Promotions/Longshoremen.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREW_NORMAL_CREW</Type>
            <Description>TXT_KEY_SPELL_CREW_NORMAL_CREW</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_LONGSHOREMEN</RemovePromotionType2>
            <RemovePromotionType3>PROMOTION_SKELETON_CREW</RemovePromotionType3>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqCrewNormalCrew(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREW</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Normalcrew.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CREW_SKELETON_CREW</Type>
            <Description>TXT_KEY_SPELL_CREW_SKELETON_CREW</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CREW_SKELETON_CREW_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SKELETON_CREW</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_LONGSHOREMEN</RemovePromotionType2>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqCrewSkeletonCrew(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CREW</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Promotions/Skeletoncrew.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CROWN_OF_BRILLANCE</Type>
            <Description>TXT_KEY_SPELL_CROWN_OF_BRILLANCE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>1</iRange>
            <iDamage>30</iDamage>
            <iDamageLimit>60</iDamageLimit>
            <DamageType>DAMAGE_HOLY</DamageType>
            <AddPromotionType1>PROMOTION_CROWN_OF_BRILLANCE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <PyRequirement>reqCrownOfBrillance(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_EARTHQUAKE</Sound>
            <Button>Art/Interface/Buttons/Promotions/CrownofBrillance.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CRUSH</Type>
            <Description>TXT_KEY_SPELL_CRUSH</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_CRUSH_HELP</Help>
            <UnitPrereq>UNIT_DWARVEN_DRUID</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <PyResult>spellCrush(pCaster)</PyResult>
            <PyRequirement>reqCrush(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_EARTHQUAKE</Sound>
            <Button>Art/Interface/Buttons/Spells/Crush.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_CURE_DISEASE</Type>
            <Description>TXT_KEY_SPELL_CURE_DISEASE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_MEDIC2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_DISEASED</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_PLAGUED</RemovePromotionType2>
            <RemovePromotionType3>PROMOTION_WITHERED</RemovePromotionType3>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_CURE_DISEASE</Sound>
            <Button>Art/Interface/Buttons/Spells/Curedisease.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DANCE_OF_BLADES</Type>
            <Description>TXT_KEY_SPELL_DANCE_OF_BLADES</Description>
            <Civilopedia>TXT_KEY_SPELL_DANCE_OF_BLADES_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHAOS1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_DANCE_OF_BLADES</AddPromotionType1>
            <Effect>EFFECT_WIND_SWIRL</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Danceofblades.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DECLARE_WAR_BARBS</Type>
            <Description>TXT_KEY_SPELL_DECLARE_BARBS</Description>
            <Civilopedia>TXT_KEY_SPELL_DECLARE_BARBS_HELP</Civilopedia>
            <bDisplayWhenDisabled>0</bDisplayWhenDisabled>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellDeclareBarbs(pCaster)</PyResult>
            <PyRequirement>reqDeclareBarbs(pCaster)</PyRequirement>
            <Button>Art/Interface/Buttons/Civilizations/Barbarian.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DECLARE_NATIONALITY</Type>
            <Description>TXT_KEY_SPELL_DECLARE_NATIONALITY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_HIDDEN_NATIONALITY</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_HIDDEN_NATIONALITY</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqDeclareNationality(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Spells/Declarenationality.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DESTROY_UNDEAD</Type>
            <Description>TXT_KEY_SPELL_DESTROY_UNDEAD</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_DESTROY_UNDEAD_HELP</Help>
            <PromotionPrereq1>PROMOTION_LIFE2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellDestroyUndead(pCaster)</PyResult>
            <PyRequirement>reqDestroyUndead(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DESTROY_UNDEAD</Sound>
            <Button>Art/Interface/Buttons/Spells/Destroy Undead.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DISPEL_MAGIC</Type>
            <Description>TXT_KEY_SPELL_DISPEL_MAGIC</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_DISPEL_MAGIC_HELP</Help>
            <PromotionPrereq1>PROMOTION_METAMAGIC2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <bDispel>1</bDispel>
            <PyResult>spellDispelMagic(pCaster)</PyResult>
            <PyRequirement>reqDispelMagic(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
            <Button>Art/Interface/Buttons/Spells/Dispel Magic.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DISRUPT</Type>
            <Description>TXT_KEY_SPELL_DISRUPT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_DISRUPT_HELP</Help>
            <UnitClassPrereq>UNITCLASS_LOKI</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>1500</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellDisrupt(pCaster)</PyResult>
            <PyRequirement>reqDisrupt(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_REVOLT</Sound>
            <Button>Art/Interface/Buttons/Spells/Disrupt.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DIVINE_RETRIBUTION</Type>
            <Description>TXT_KEY_SPELL_DIVINE_RETRIBUTION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_DIVINE_RETRIBUTION_HELP</Help>
            <UnitClassPrereq>UNITCLASS_BASIUM</UnitClassPrereq>
<!-- BUGFfH: Added by Denev 2009/09/15 -->
            <CivilizationPrereq>CIVILIZATION_MERCURIANS</CivilizationPrereq>
<!-- BUGFfH: End Add -->
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellDivineRetribution(pCaster)</PyResult>
            <PyRequirement>reqDivineRetribution(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Divine Retribution.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DOMINATION</Type>
            <Description>TXT_KEY_SPELL_DOMINATION</Description>
            <Civilopedia>TXT_KEY_SPELL_DOMINATION_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_DOMINATION_HELP</Help>
            <PromotionPrereq1>PROMOTION_MIND3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iResistModify>10</iResistModify>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellDomination(pCaster)</PyResult>
            <PyRequirement>reqDomination(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DOMINATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Domination.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DROP_CROWN_OF_AKHARIEN</Type>
            <Description>TXT_KEY_SPELL_DROP_CROWN_OF_AKHARIEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CROWN_OF_AKHARIEN</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_CROWN_OF_AKHARIEN</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <CreateBuildingType>BUILDING_CROWN_OF_AKHARIEN</CreateBuildingType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DROP_DRAGONS_HORDE</Type>
            <Description>TXT_KEY_SPELL_DROP_DRAGONS_HORDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DRAGONS_HORDE</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_DRAGONS_HORDE</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <CreateBuildingType>BUILDING_THE_DRAGONS_HORDE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DROP_SYLIVENS_PERFECT_LYRE</Type>
            <Description>TXT_KEY_SPELL_DROP_SYLIVENS_PERFECT_LYRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SYLIVENS_PERFECT_LYRE</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <CreateBuildingType>BUILDING_SYLIVENS_PERFECT_LYRE</CreateBuildingType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_DROWN</Type>
            <Description>TXT_KEY_SPELL_DROWN</Description>
            <Civilopedia>TXT_KEY_SPELL_DROWN_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_WARRIOR</UnitClassPrereq>
            <BuildingPrereq>BUILDING_TEMPLE_OF_THE_OVERLORDS</BuildingPrereq>
            <StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_DROWN</ConvertUnitType>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>60</iCost>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DROWN</Sound>
            <Button>Art/Interface/Buttons/Units/Drown.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EARTHQUAKE</Type>
            <Description>TXT_KEY_SPELL_EARTHQUAKE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_EARTHQUAKE_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellEarthquake(pCaster)</PyResult>
            <PyRequirement>reqEarthquake(pCaster)</PyRequirement>
            <Effect>EFFECT_SNOWFALL</Effect>
            <Sound>AS3D_SPELL_EARTHQUAKE</Sound>
            <Button>Art/Interface/Buttons/Spells/Earthquake.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ENCHANT_SPELLSTAFF</Type>
            <Description>TXT_KEY_SPELL_ENCHANT_SPELLSTAFF</Description>
            <Civilopedia>TXT_KEY_SPELL_ENCHANT_SPELLSTAFF_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENCHANTMENT3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SPELLSTAFF</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <Effect>EFFECT_SWORDS_SPARKS</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ENCHANTED_BLADE</Type>
            <Description>TXT_KEY_SPELL_ENCHANTED_BLADE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENCHANTMENT1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_ENCHANTED_BLADE</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_RUSTED</RemovePromotionType1>
            <Effect>EFFECT_ENCHANTED_BLADE</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/Enchantedblade.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ENTANGLE</Type>
            <Description>TXT_KEY_SPELL_ENTANGLE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ENTANGLE_HELP</Help>
            <UnitPrereq>UNIT_DRUID</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneFlying>1</bImmuneFlying>
            <iImmobileTurns>2</iImmobileTurns>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_BLOOM</Sound>
            <Button>Art/Interface/Buttons/Spells/Entangle.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ENTER_PORTAL</Type>
            <Description>TXT_KEY_SPELL_ENTER_PORTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ENTER_PORTAL_HELP</Help>
            <ImprovementPrereq>IMPROVEMENT_PORTAL</ImprovementPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellEnterPortal(pCaster)</PyResult>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Improvements/Portal.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ENTERTAIN</Type>
            <Description>TXT_KEY_SPELL_ENTERTAIN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ENTERTAIN_HELP</Help>
            <UnitClassPrereq>UNITCLASS_LOKI</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>125</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellEntertain(pCaster)</PyResult>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_CHEER</Sound>
            <Button>Art/Interface/Buttons/Spells/Entertain.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ESCAPE</Type>
            <Description>TXT_KEY_SPELL_ESCAPE</Description>
            <Civilopedia>TXT_KEY_SPELL_ESCAPE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ESCAPE_HELP</Help>
            <UnitPrereq>UNIT_CHANTER</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellTeleport(pCaster,'Capital')</PyResult>
            <PyRequirement>reqEscape(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_ESCAPE</Sound>
            <Button>Art/Interface/Buttons/Spells/Escape.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_AIFON_ISLE</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_AIFON_ISLE</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLairEpic(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_BARROW</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_BARROW</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLair(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_BRADELINES_WELL</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_BRADELINES_WELL</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLairEpic(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_BROKEN_SEPULCHER</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLairEpic(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_DUNGEON</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_DUNGEON</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLair(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_GOBLIN_FORT</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLair(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_PYRE_OF_THE_SERAPHIC</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLairEpic(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_RUINS</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_RUINS</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLair(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_EXPLORE_LAIR_SHIP_WRECK</Type>
            <Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_SHIP_WRECK</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellExploreLair(pCaster)</PyResult>
            <PyRequirement>reqExploreLair(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FAIR_WINDS</Type>
            <Description>TXT_KEY_SPELL_FAIR_WINDS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_AIR1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_FAIR_WINDS</AddPromotionType1>
            <Effect>EFFECT_WIND_SWIRL</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Spells/Fairwinds.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FEAST</Type>
            <Description>TXT_KEY_SPELL_FEAST</Description>
            <Civilopedia>TXT_KEY_SPELL_FEAST_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_FEAST_HELP</Help>
            <PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
            <CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iChangePopulation>-1</iChangePopulation>
            <PyResult>spellFeast(pCaster)</PyResult>
            <PyRequirement>reqFeast(pCaster)</PyRequirement>
            <Effect>EFFECT_SACRIFICE</Effect>
            <Sound>AS3D_SPELL_FEAST</Sound>
            <Button>Art/Interface/Buttons/Spells/Feast.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FEED</Type>
            <Description>TXT_KEY_SPELL_FEED</Description>
            <Civilopedia>TXT_KEY_SPELL_FEED_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_FEED_HELP</Help>
            <PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
            <UnitInStackPrereq>UNIT_BLOODPET</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellFeed(pCaster)</PyResult>
            <PyRequirement>reqFeed(pCaster)</PyRequirement>
            <Effect>EFFECT_SACRIFICE</Effect>
            <Sound>AS3D_SPELL_FEED</Sound>
            <Button>Art/Interface/Buttons/Spells/Feed.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FIREBALL</Type>
            <Description>TXT_KEY_SPELL_FIREBALL</Description>
            <Civilopedia>TXT_KEY_UNIT_FIREBALL_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_FIRE2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_FIREBALL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FIREBALL</Sound>
            <Button>Art/Interface/Buttons/Units/Fireball.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FLAMING_ARROWS</Type>
            <Description>TXT_KEY_SPELL_FLAMING_ARROWS</Description>
            <Civilopedia>TXT_KEY_SPELL_FLAMING_ARROWS_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENCHANTMENT2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_FLAMING_ARROWS</AddPromotionType1>
            <Effect>EFFECT_SWORDS_SPARKS</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/FlamingArrows.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FLOATING_EYE</Type>
            <Description>TXT_KEY_SPELL_FLOATING_EYE</Description>
            <Civilopedia>TXT_KEY_SPELL_FLOATING_EYE_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_METAMAGIC1</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_EYE</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_KRAKEN</Sound>
            <Button>Art/Interface/Buttons/Units/Floating Eye.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOR_THE_HORDE</Type>
            <Description>TXT_KEY_SPELL_FOR_THE_HORDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_FOR_THE_HORDE_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_CLAN_OF_EMBERS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellForTheHorde(pCaster)</PyResult>
            <PyRequirement>reqForTheHorde(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Spells/For the Horde.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FORM_WOLF_PACK</Type>
            <Description>TXT_KEY_SPELL_FORM_WOLF_PACK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_FORM_WOLF_PACK_HELP</Help>
            <UnitClassPrereq>UNITCLASS_WOLF</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>100</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellFormWolfPack(pCaster)</PyResult>
            <PyRequirement>reqFormWolfPack(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Wolf Pack.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_KILMORPH</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_KILMORPH</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_KILMORPH</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_KILMORPH</CreateBuildingType>
            <SpreadReligion>RELIGION_RUNES_OF_KILMORPH</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Templekilmorph.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_LEAVES</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_LEAVES</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_LEAVES</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_LEAVES</CreateBuildingType>
            <SpreadReligion>RELIGION_FELLOWSHIP_OF_LEAVES</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Templeleaves.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_THE_EMPYREAN</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_EMPYREAN</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_EMPYREAN</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_THE_EMPYREAN</CreateBuildingType>
            <SpreadReligion>RELIGION_THE_EMPYREAN</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Temple of the Empyrean.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_THE_ORDER</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_ORDER</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_ORDER</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_THE_ORDER</CreateBuildingType>
            <SpreadReligion>RELIGION_THE_ORDER</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Templeorder.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_THE_OVERLORDS</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_OVERLORDS</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_OVERLORDS</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_THE_OVERLORDS</CreateBuildingType>
            <SpreadReligion>RELIGION_OCTOPUS_OVERLORDS</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Templeoverlords.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_FOUND_TEMPLE_OF_THE_VEIL</Type>
            <Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_VEIL</Description>
            <Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_VEIL</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_TEMPLE_OF_THE_VEIL</CreateBuildingType>
            <SpreadReligion>RELIGION_THE_ASHEN_VEIL</SpreadReligion>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Buildings/Templeashen.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_GIFT_VAMPIRISM</Type>
            <Description>TXT_KEY_SPELL_GIFT_VAMPIRISM</Description>
            <Civilopedia>TXT_KEY_SPELL_GIFT_VAMPIRISM_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_GIFT_VAMPIRISM_HELP</Help>
            <PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>100</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellGiftVampirism(pCaster)</PyResult>
            <PyRequirement>reqGiftVampirism(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_GIFT_VAMPIRISM</Sound>
            <Button>Art/Interface/Buttons/Spells/Giftvampirism.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_GIFTS_OF_NANTOSUELTA</Type>
            <Description>TXT_KEY_SPELL_GIFTS_OF_NANTOSUELTA</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_GIFTS_OF_NANTOSUELTA_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_LUCHUIRP</CivilizationPrereq>
            <TechPrereq>TECH_MASONRY</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellGiftsOfNantosuelta(pCaster)</PyResult>
            <PyRequirement>reqGiftsOfNantosuelta(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Spells/Gifts of Nantosuelta.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_GIVE_HAMMER_TO_CRAFTSMAN</Type>
            <Description>TXT_KEY_SPELL_GIVE_HAMMER_TO_CRAFTSMAN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>EQUIPMENT_GOLDEN_HAMMER_NEW</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>1000</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <PyResult>spellGiveHammerToCraftsman(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/greatengineer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_GRAFT_FLESH</Type>
            <Description>TXT_KEY_SPELL_GRAFT_FLESH</Description>
            <Civilopedia>TXT_KEY_SPELL_GRAFT_FLESH_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_BODY3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_FLESH_GOLEM</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_GRAFT_FLESH</Sound>
            <Button>Art/Interface/Buttons/Units/Flesh Golem.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HASTE</Type>
            <Description>TXT_KEY_SPELL_HASTE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_BODY1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HASTED</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_SLOW</RemovePromotionType1>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneEnemy>1</bImmuneEnemy>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_WIND_SWIRL</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Hasted.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HASTURS_RAZOR</Type>
            <Description>TXT_KEY_SPELL_HASTURS_RAZOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HASTURS_RAZOR_HELP</Help>
            <UnitClassPrereq>UNITCLASS_HEMAH</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <iAIWeight>30</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>1</iRange>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellHastursRazor(pCaster)</PyResult>
            <PyRequirement>reqHastursRazor(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_MUTATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Hasturs Razor.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HEAL</Type>
            <Description>TXT_KEY_SPELL_HEAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HEAL_HELP</Help>
            <PromotionPrereq1>PROMOTION_MEDIC3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_POISONED</RemovePromotionType1>
            <PyResult>spellHeal(pCaster,20)</PyResult>
            <PyRequirement>reqHeal(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HEAL</Sound>
            <Button>Art/Interface/Buttons/Spells/Heal.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HEALING_SALVE</Type>
            <Description>TXT_KEY_SPELL_HEALING_SALVE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HEALING_SALVE_HELP</Help>
            <PromotionPrereq1>PROMOTION_HEALING_SALVE</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>100</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_HEALING_SALVE</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <PyResult>spellHealingSalve(pCaster)</PyResult>
            <PyRequirement>reqHealingSalve(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HELLFIRE</Type>
            <Description>TXT_KEY_SPELL_HELLFIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateImprovementType>IMPROVEMENT_HELLFIRE</CreateImprovementType>
            <PyRequirement>reqHellfire(pCaster)</PyRequirement>
            <Effect>EFFECT_ENTROPY_SUMMON</Effect>
            <Sound>AS3D_SPELL_BREATH_FIRE</Sound>
            <Button>Art/Interface/Buttons/TerrainFeatures/Fire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HERALDS_CALL</Type>
            <Description>TXT_KEY_SPELL_HERALDS_CALL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HERALDS_CALL_HELP</Help>
            <UnitPrereq>UNIT_HERALD</UnitPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellHeraldsCall(pCaster)</PyResult>
            <PyRequirement>reqHeraldsCall(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Units/Herald.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIDE</Type>
            <Description>TXT_KEY_SPELL_HIDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_STEALTH</PromotionPrereq1>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqHide(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Hidden.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIRE_ARCHER</Type>
            <Description>TXT_KEY_SPELL_HIRE_ARCHER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
            <TechPrereq>TECH_ARCHERY</TechPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>60</iCost>
            <PyResult>spellHireArcher(pCaster)</PyResult>
            <PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Archer Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIRE_CHARIOT</Type>
            <Description>TXT_KEY_SPELL_HIRE_CHARIOT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
            <TechPrereq>TECH_TRADE</TechPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>120</iCost>
            <PyResult>spellHireChariot(pCaster)</PyResult>
            <PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Chariot Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIRE_GOBLIN</Type>
            <Description>TXT_KEY_SPELL_HIRE_GOBLIN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>30</iCost>
            <PyResult>spellHireGoblin(pCaster)</PyResult>
            <PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Goblin Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIRE_UNITS</Type>
            <Description>TXT_KEY_SPELL_HIRE_UNITS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_MAGNADINE</UnitClassPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellHireUnits(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Spells/Hire Units.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HIRE_WOLF_RIDER</Type>
            <Description>TXT_KEY_SPELL_HIRE_WOLF_RIDER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
            <TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>60</iCost>
            <PyResult>spellHireWolfRider(pCaster)</PyResult>
            <PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Wolf Rider Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HOPE</Type>
            <Description>TXT_KEY_SPELL_HOPE</Description>
            <Civilopedia>TXT_KEY_SPELL_HOPE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HOPE_HELP</Help>
            <PromotionPrereq1>PROMOTION_SPIRIT2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_HOPE</CreateBuildingType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Buildings/Hope.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_HYBOREMS_WHISPER</Type>
            <Description>TXT_KEY_SPELL_HYBOREMS_WHISPER</Description>
            <Civilopedia>TXT_KEY_SPELL_HYBOREMS_WHISPER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_HYBOREMS_WHISPER_HELP</Help>
            <UnitClassPrereq>UNITCLASS_HYBOREM</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
            <TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellHyboremsWhisper(pCaster)</PyResult>
            <PyRequirement>reqHyboremsWhisper(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HYBOREMS_WHISPER</Sound>
            <Button>Art/Interface/Buttons/Spells/Hyborems Whisper.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_IMPERSONATE_LEADER</Type>
            <Description>TXT_KEY_SPELL_IMPERSONATE_LEADER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_IMPERSONATE_LEADER_HELP</Help>
            <UnitClassPrereq>UNITCLASS_GIBBON</UnitClassPrereq>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellImpersonateLeader(pCaster)</PyResult>
            <PyRequirement>reqImpersonateLeader(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Spells/Impersonate Leader.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_INQUISITION</Type>
            <Description>TXT_KEY_SPELL_INQUISITION</Description>
            <Civilopedia>TXT_KEY_SPELL_INQUISITION_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_INQUISITION_HELP</Help>
            <PromotionPrereq1>PROMOTION_INQUISITOR</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <iDelay>3</iDelay>
            <PyResult>spellInquisition(pCaster)</PyResult>
            <PyRequirement>reqInquisition(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_INQUISITION</Sound>
            <Button>Art/Interface/Buttons/Spells/Inquisition.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_INSPIRATION</Type>
            <Description>TXT_KEY_SPELL_INSPIRATION</Description>
            <Civilopedia>TXT_KEY_SPELL_INSPIRATION_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_INSPIRATION_HELP</Help>
            <PromotionPrereq1>PROMOTION_MIND1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_INSPIRATION</CreateBuildingType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Buildings/Inspiration.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_INTO_THE_MIST</Type>
            <Description>TXT_KEY_SPELL_INTO_THE_MIST</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_INTO_THE_MIST_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellIntoTheMist(pCaster)</PyResult>
            <PyRequirement>reqIntoTheMist(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Spells/Into the Mist.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_IRA_UNLEASHED</Type>
            <Description>TXT_KEY_SPELL_IRA_UNLEASHED</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_WRATH</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellIraUnleashed(pCaster)</PyResult>
            <PyRequirement>reqIraUnleashed(pCaster)</PyRequirement>
            <Effect>EFFECT_FIRE_SUMMON</Effect>
            <Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
            <Button>Art/Interface/Buttons/Units/Ira.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_KIDNAP</Type>
            <Description>TXT_KEY_SPELL_KIDNAP</Description>
            <Civilopedia>TXT_KEY_SPELL_KIDNAP_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_KIDNAP_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_RECON</UnitCombatPrereq>
            <CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellKidnap(pCaster)</PyResult>
            <PyRequirement>reqKidnap(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Spells/Kidnap.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_LEGENDS</Type>
            <Description>TXT_KEY_SPELL_LEGENDS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_LEGENDS_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellLegends(pCaster)</PyResult>
            <PyRequirement>reqLegends(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Spells/Legends.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_LICHDOM</Type>
            <Description>TXT_KEY_SPELL_LICHDOM</Description>
            <Civilopedia>TXT_KEY_SPELL_LICHDOM_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DEATH3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>200</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_UNDEAD</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <ConvertUnitType>UNIT_LICH</ConvertUnitType>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqLichdom(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Units/Lich.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_LOYALTY</Type>
            <Description>TXT_KEY_SPELL_LOYALTY</Description>
            <Civilopedia>TXT_KEY_SPELL_LOYALTY_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_LAW1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_LOYALTY</AddPromotionType1>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneEnemy>1</bImmuneEnemy>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MAELSTROM</Type>
            <Description>TXT_KEY_SPELL_MAELSTROM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_AIR2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <iDamage>15</iDamage>
            <iDamageLimit>30</iDamageLimit>
            <DamageType>DAMAGE_LIGHTNING</DamageType>
            <Effect>EFFECT_MAELSTROM</Effect>
            <Sound>AS3D_SPELL_MAELSTROM</Sound>
            <Button>Art/Interface/Buttons/Spells/Maelstrom.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MARCH_OF_THE_TREES</Type>
            <Description>TXT_KEY_SPELL_MARCH_OF_THE_TREES</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_MARCH_OF_THE_TREES_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_LJOSALFAR</CivilizationPrereq>
            <TechPrereq>TECH_WAY_OF_THE_FORESTS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellMarchOfTheTrees(pCaster)</PyResult>
            <PyRequirement>reqMarchOfTheTrees(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/March of the Trees.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MASK</Type>
            <Description>TXT_KEY_SPELL_MASK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitCombatPrereq>UNITCOMBAT_RECON</UnitCombatPrereq>
            <ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
            <TechPrereq>TECH_DECEPTION</TechPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HIDDEN_NATIONALITY</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <PyRequirement>reqMask(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Mask.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MEZMERIZE_ANIMAL</Type>
            <Description>TXT_KEY_SPELL_MEZMERIZE_ANIMAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_SATYR</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <PyResult>spellMezmerizeAnimal(pCaster)</PyResult>
            <PyRequirement>reqMezmerizeAnimal(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CHARM_PERSON</Sound>
            <Button>Art/Interface/Buttons/Spells/Mezmerize Animal.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MIRROR</Type>
            <Description>TXT_KEY_SPELL_MIRROR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_MIRROR_HELP</Help>
            <PromotionPrereq1>PROMOTION_BLACK_MIRROR</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bCasterMustBeAlive>1</bCasterMustBeAlive>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellMirror(pCaster)</PyResult>
            <PyRequirement>reqMirror(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Mirror.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MORALE</Type>
            <Description>TXT_KEY_SPELL_MORALE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_FLAGBEARER</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>1</iRange>
            <AddPromotionType1>PROMOTION_MORALE</AddPromotionType1>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneEnemy>1</bImmuneEnemy>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/Morale.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MOTHER_LODE</Type>
            <Description>TXT_KEY_SPELL_MOTHER_LODE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_MOTHER_LODE_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_KHAZAD</CivilizationPrereq>
            <TechPrereq>TECH_MINING</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellMotherLode(pCaster)</PyResult>
            <PyRequirement>reqMotherLode(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Mother Lode.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_MUTATION</Type>
            <Description>TXT_KEY_SPELL_MUTATION</Description>
            <Civilopedia>TXT_KEY_SPELL_MUTATION_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_MUTATION_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHAOS2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_MUTATED</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_MUTATION</Sound>
            <Button>Art/Interface/Buttons/Promotions/Mutated.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_OPEN_CHEST</Type>
            <Description>TXT_KEY_SPELL_OPEN_CHEST</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitInStackPrereq>EQUIPMENT_TREASURE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellOpenChest(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Equipment/Treasure.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_PEACE</Type>
            <Description>TXT_KEY_SPELL_PEACE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_PEACE_HELP</Help>
            <UnitClassPrereq>UNITCLASS_CORLINDALE</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellPeace(pCaster)</PyResult>
            <PyRequirement>reqPeace(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_CURE_DISEASE</Sound>
            <Button>Art/Interface/Buttons/Spells/Peace.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_PEACE_SEVEN_PINES</Type>
            <Description>TXT_KEY_SPELL_PEACE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_PEACE_HELP</Help>
            <ImprovementPrereq>IMPROVEMENT_SEVEN_PINES</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellPeaceSevenPines(pCaster)</PyResult>
            <PyRequirement>reqPeaceSevenPines(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_CURE_DISEASE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Peace.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_PILLAR_OF_FIRE</Type>
            <Description>TXT_KEY_SPELL_PILLAR_OF_FIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PILLAR_OF_FIRE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_PILLAR_OF_FIRE_HELP</Help>
            <UnitClassPrereq>UNITCLASS_CHALID</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <PyResult>spellPillarofFire(pCaster)</PyResult>
            <PyRequirement>reqPillarofFire(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_FIREBALL</Sound>
            <Button>Art/Interface/Buttons/Spells/PillarofFire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_PIRATE_COVE</Type>
            <Description>TXT_KEY_SPELL_PIRATE_COVE</Description>
            <Civilopedia>TXT_KEY_SPELL_PIRATE_COVE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_PIRATE_COVE_HELP</Help>
            <UnitPrereq>UNIT_WORKBOAT</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
            <bAllowAI>0</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <CreateImprovementType>IMPROVEMENT_PIRATE_COVE</CreateImprovementType>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellPirateCove(pCaster)</PyResult>
            <PyRequirement>reqPirateCove(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_PIRATE_COVE</Sound>
            <Button>Art/Interface/Buttons/Improvements/Pirate Cove.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_POISONED_BLADE</Type>
            <Description>TXT_KEY_SPELL_POISONED_BLADE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_NATURE2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_POISONED_BLADE</AddPromotionType1>
            <bImmuneNeutral>1</bImmuneNeutral>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Poisoned Blade.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_POTION_OF_INVISIBILITY</Type>
            <Description>TXT_KEY_SPELL_POTION_OF_INVISIBILITY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_POTION_OF_INVISIBILITY</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_POTION_OF_INVISIBILITY</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_POTION_OF_RESTORATION</Type>
            <Description>TXT_KEY_SPELL_POTION_OF_RESTORATION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_POTION_OF_RESTORATION</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <RemovePromotionType1>PROMOTION_POTION_OF_RESTORATION</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bRemoveHasCasted>1</bRemoveHasCasted>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_PROMOTE_SETTLEMENT</Type>
            <Description>TXT_KEY_SPELL_PROMOTE_SETTLEMENT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>300</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellPromoteSettlement(pCaster)</PyResult>
            <PyRequirement>reqPromoteSettlement(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Promote Settlement.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RAGE</Type>
            <Description>TXT_KEY_SPELL_RAGE</Description>
            <Civilopedia>TXT_KEY_SPELL_RAGE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RAGE_HELP</Help>
            <UnitPrereq>UNIT_BUBOES</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <AddPromotionType1>PROMOTION_BURNING_BLOOD</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RAGING_SEAS</Type>
            <Description>TXT_KEY_SPELL_RAGING_SEAS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RAGING_SEAS_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
            <TechPrereq>TECH_OPTICS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellRagingSeas(pCaster)</PyResult>
            <PyRequirement>reqRagingSeas(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <Button>Art/Interface/Buttons/Spells/Raging Seas.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RAISE_SKELETON</Type>
            <Description>TXT_KEY_SPELL_RAISE_SKELETON</Description>
            <Civilopedia>TXT_KEY_SPELL_RAISE_SKELETON_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DEATH1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_SKELETON</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <PyResult>spellRaiseSkeleton(pCaster)</PyResult>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_RAISE_SKELETON</Sound>
            <Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RALLY</Type>
            <Description>TXT_KEY_SPELL_RALLY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RALLY_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_BANNOR</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellRally(pCaster)</PyResult>
            <PyRequirement>reqRally(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_RECRUIT</Sound>
            <Button>Art/Interface/Buttons/Spells/Rally.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_READ_THE_GRIMOIRE</Type>
            <Description>TXT_KEY_SPELL_READ_THE_GRIMOIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_READ_THE_GRIMOIRE_HELP</Help>
            <PromotionPrereq1>PROMOTION_INFERNAL_GRIMOIRE</PromotionPrereq1>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellReadTheGrimoire(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <Button>Art/Interface/Buttons/Spells/Read The Grimoire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REBUILD_BARNAXUS</Type>
            <Description>TXT_KEY_SPELL_REBUILD_BARNAXUS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_REBUILD_BARNAXUS_HELP</Help>
            <PromotionPrereq1>PROMOTION_PIECES_OF_BARNAXUS</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>30</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_PIECES_OF_BARNAXUS</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <PyResult>spellRebuildBarnaxus(pCaster)</PyResult>
            <PyRequirement>reqRebuildBarnaxus(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_REPAIR</Sound>
            <Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RECRUIT</Type>
            <Description>TXT_KEY_SPELL_RECRUIT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
            <PromotionPrereq1>PROMOTION_RECRUITER</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>200</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellRecruit(pCaster)</PyResult>
            <PyRequirement>reqRecruit(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_RECRUIT</Sound>
            <Button>Art/Interface/Buttons/Spells/Recruit.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RECRUIT_MERCENARY</Type>
            <Description>TXT_KEY_SPELL_RECRUIT_MERCENARY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RECRUIT_MERCENARY_HELP</Help>
            <BuildingClassOwnedPrereq>BUILDINGCLASS_GUILD_OF_THE_NINE</BuildingClassOwnedPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>100</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>180</iCost>
            <PyResult>spellRecruitMercenary(pCaster)</PyResult>
            <PyRequirement>reqRecruitMercenary(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_RECRUIT</Sound>
            <Button>Art/Interface/Buttons/Units/Mercenary.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REGENERATION</Type>
            <Description>TXT_KEY_SPELL_REGENERATION</Description>
            <Civilopedia>TXT_KEY_SPELL_REGENERATION_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_BODY2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_REGENERATION</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Promotions/Regeneration.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RELEASE_FROM_CAGE</Type>
            <Description>TXT_KEY_SPELL_RELEASE_FROM_CAGE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RELEASE_FROM_CAGE_HELP</Help>
            <ImprovementPrereq>IMPROVEMENT_CAGE</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_HELD</RemovePromotionType1>
            <bImmuneEnemy>1</bImmuneEnemy>
            <bAbility>1</bAbility>
            <PyResult>spellReleaseFromCage(pCaster)</PyResult>
            <PyRequirement>reqReleaseFromCage(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Improvements/Cage.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RELIGIOUS_FERVOR</Type>
            <Description>TXT_KEY_SPELL_RELIGIOUS_FERVOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RELIGIOUS_FERVOR_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
            <TechPrereq>TECH_PRIESTHOOD</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellReligiousFervor(pCaster)</PyResult>
            <PyRequirement>reqReligiousFervor(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Religious Fervor.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REPAIR</Type>
            <Description>TXT_KEY_SPELL_REPAIR</Description>
            <Civilopedia>TXT_KEY_SPELL_REPAIR_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_REPAIR_HELP</Help>
            <PromotionPrereq1>PROMOTION_ENCHANTMENT1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DWARF</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellRepair(pCaster,20)</PyResult>
            <PyRequirement>reqRepair(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_REPAIR</Sound>
            <Button>Art/Interface/Buttons/Spells/Repair.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RESSURECTION</Type>
            <Description>TXT_KEY_SPELL_RESSURECTION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
            <PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iDelay>7</iDelay>
            <PyResult>spellRessurection(pCaster)</PyResult>
            <PyRequirement>reqRessurection(pCaster)</PyRequirement>
            <Effect>EFFECT_RESSURECTION</Effect>
            <Sound>AS3D_SPELL_CURE_DISEASE</Sound>
            <Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RESSURECTION_GRAVEYARD</Type>
            <Description>TXT_KEY_SPELL_RESSURECTION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
            <PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
            <ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellRessurectionGraveyard(pCaster)</PyResult>
            <Effect>EFFECT_RESSURECTION</Effect>
            <Sound>AS3D_SPELL_CURE_DISEASE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REVEAL</Type>
            <Description>TXT_KEY_SPELL_REVEAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_REVEAL_HELP</Help>
            <BuildingClassOwnedPrereq>BUILDINGCLASS_NOX_NOCTIS</BuildingClassOwnedPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellReveal(pCaster)</PyResult>
            <PyRequirement>reqReveal(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_REVELATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Reveal.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REVELATION</Type>
            <Description>TXT_KEY_SPELL_REVELATION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_REVELATION_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>30</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>3</iRange>
            <bDispel>1</bDispel>
            <PyResult>spellRevelation(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_REVELATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Revelation.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_REVELRY</Type>
            <Description>TXT_KEY_SPELL_REVELRY</Description>
            <Civilopedia>TXT_KEY_SPELL_REVELRY_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_REVELRY_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
            <TechPrereq>TECH_FESTIVALS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellRevelry(pCaster)</PyResult>
            <PyRequirement>reqRevelry(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Spells/Revelry.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RING_OF_FLAMES</Type>
            <Description>TXT_KEY_SPELL_RING_OF_FLAMES</Description>
            <Civilopedia>TXT_KEY_SPELL_RING_OF_FLAMES_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>1</iRange>
            <iDamage>15</iDamage>
            <iDamageLimit>40</iDamageLimit>
            <DamageType>DAMAGE_FIRE</DamageType>
            <PyResult>spellRingofFlames(pCaster)</PyResult>
            <Effect>EFFECT_RING_OF_FLAMES</Effect>
            <Sound>AS3D_SPELL_FIREBALL</Sound>
            <Button>Art/Interface/Buttons/Spells/Ringofflames.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RIVER_OF_BLOOD</Type>
            <Description>TXT_KEY_SPELL_RIVER_OF_BLOOD</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_RIVER_OF_BLOOD_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellRiverOfBlood(pCaster)</PyResult>
            <PyRequirement>reqRiverOfBlood(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Spells/River of Blood.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ROAR</Type>
            <Description>TXT_KEY_SPELL_ROAR</Description>
            <Civilopedia>TXT_KEY_SPELL_ROAR_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ROAR_HELP</Help>
            <PromotionPrereq1>PROMOTION_DRAGON</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>30</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <bAbility>1</bAbility>
            <PyResult>spellRoar(pCaster)</PyResult>
            <PyRequirement>reqRoar(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEMON</Sound>
            <Button>Art/Interface/Buttons/Spells/Roar.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_ROB_GRAVE</Type>
            <Description>TXT_KEY_SPELL_ROB_GRAVE</Description>
            <Civilopedia>TXT_KEY_SPELL_ROB_GRAVE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_ROB_GRAVE_HELP</Help>
            <ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>5</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <PyResult>spellRobGrave(pCaster)</PyResult>
            <PyRequirement>reqRobGrave(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Rob Grave.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_RUST</Type>
            <Description>TXT_KEY_SPELL_RUST</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENTROPY1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iResistModify>20</iResistModify>
            <AddPromotionType1>PROMOTION_RUSTED</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_BRONZE_WEAPONS</RemovePromotionType1>
            <RemovePromotionType2>PROMOTION_IRON_WEAPONS</RemovePromotionType2>
            <RemovePromotionType3>PROMOTION_MITHRIL_WEAPONS</RemovePromotionType3>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Rusted.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SACRIFICE_ALTAR</Type>
            <Description>TXT_KEY_SPELL_SACRIFICE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
            <BuildingPrereq>BUILDING_DEMONS_ALTAR</BuildingPrereq>
            <bCasterMustBeAlive>1</bCasterMustBeAlive>
            <bCasterNoDuration>1</bCasterNoDuration>
            <iCasterMinLevel>2</iCasterMinLevel>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellSacrificeAltar(pCaster)</PyResult>
            <Effect>EFFECT_SACRIFICE</Effect>
            <Sound>AS3D_SPELL_SACRIFICE</Sound>
            <Button>Art/Interface/Buttons/Spells/Sacrifice.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SACRIFICE_PYRE</Type>
            <Description>TXT_KEY_SPELL_SACRIFICE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
            <PromotionPrereq1>PROMOTION_ANGEL</PromotionPrereq1>
            <ImprovementPrereq>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementPrereq>
            <bCasterNoDuration>1</bCasterNoDuration>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <PyResult>spellSacrificePyre(pCaster)</PyResult>
            <Effect>EFFECT_SACRIFICE</Effect>
            <Sound>AS3D_SPELL_SACRIFICE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Sacrifice.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SANCTIFY</Type>
            <Description>TXT_KEY_SPELL_SANCTIFY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SANCTIFY_HELP</Help>
            <PromotionPrereq1>PROMOTION_LIFE1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bAllowAutomateTerrain>1</bAllowAutomateTerrain>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellSanctify(pCaster)</PyResult>
            <PyRequirement>reqSanctify(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Sanctify.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SANCTUARY</Type>
            <Description>TXT_KEY_SPELL_SANCTUARY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SANCTUARY_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_ELOHIM</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellSanctuary(pCaster)</PyResult>
            <PyRequirement>reqSanctuary(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Sanctuary.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SCORCH</Type>
            <Description>TXT_KEY_SPELL_SCORCH</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SCORCH_HELP</Help>
            <PromotionPrereq1>PROMOTION_SUN1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bAllowAutomateTerrain>1</bAllowAutomateTerrain>
            <bCausesWar>1</bCausesWar>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellScorch(pCaster)</PyResult>
            <PyRequirement>reqScorch(pCaster)</PyRequirement>
            <Effect>EFFECT_SCORCH</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Spells/Scorch.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SEVER</Type>
            <Description>TXT_KEY_SPELL_SEVER_SOUL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_DIVIDED_SOUL</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_SEVERED_SOUL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <Effect>EFFECT_ENTROPY_SUMMON</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Units/Severed Soul.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SHADOWWALK</Type>
            <Description>TXT_KEY_SPELL_SHADOWWALK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SHADOW2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SHADOWWALK</AddPromotionType1>
            <Effect>EFFECT_SWORDS_SPARKS</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/Shadowwalk.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SHIELD_OF_FAITH</Type>
            <Description>TXT_KEY_SPELL_SHIELD_OF_FAITH</Description>
            <Civilopedia>TXT_KEY_SPELL_SHIELD_OF_FAITH_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SHIELD_OF_FAITH</AddPromotionType1>
            <Effect>EFFECT_SWORDS_SPARKS</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/ShieldofFaith.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SING</Type>
            <Description>TXT_KEY_SPELL_SING</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SING_HELP</Help>
            <UnitClassPrereq>UNITCLASS_GUYBRUSH</UnitClassPrereq>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellSing(pCaster)</PyResult>
            <Button>Art/Interface/Buttons/Spells/Sing.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SIRONAS_TOUCH</Type>
            <Description>TXT_KEY_SPELL_SIRONAS_TOUCH</Description>
            <Civilopedia>TXT_KEY_SPELL_SIRONAS_TOUCH_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SIRONAS_TOUCH_HELP</Help>
            <BuildingClassOwnedPrereq>BUILDINGCLASS_SHRINE_OF_SIRONA</BuildingClassOwnedPrereq>
            <bAllowAI>1</bAllowAI>
            <bCasterMustBeAlive>1</bCasterMustBeAlive>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellSironasTouch(pCaster)</PyResult>
            <PyRequirement>reqSironasTouch(pCaster)</PyRequirement>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HEAL</Sound>
            <Button>Art/Interface/Buttons/Spells/Sironas Touch.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SLAVE_TRADE_BUY</Type>
            <Description>TXT_KEY_SPELL_SLAVE_TRADE_BUY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SLAVE_TRADE_BUY_HELP</Help>
            <VotePrereq>VOTE_SLAVE_TRADE</VotePrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>30</iCost>
            <PyResult>spellSlaveTradeBuy(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Units/Slave.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SLAVE_TRADE_SELL</Type>
            <Description>TXT_KEY_SPELL_SLAVE_TRADE_SELL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <VotePrereq>VOTE_SLAVE_TRADE</VotePrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bSacrificeCaster>1</bSacrificeCaster>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>-10</iCost>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Spells/Slave Trade Sell.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SLOW</Type>
            <Description>TXT_KEY_SPELL_SLOW</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ICE1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <AddPromotionType1>PROMOTION_SLOW</AddPromotionType1>
            <RemovePromotionType1>PROMOTION_HASTED</RemovePromotionType1>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <Effect>EFFECT_SLOW</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <Button>Art/Interface/Buttons/Promotions/Slow.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SNOWFALL</Type>
            <Description>TXT_KEY_SPELL_SNOWFALL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
            <PromotionPrereq1>PROMOTION_ICE3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>1</iRange>
            <iDamage>40</iDamage>
            <iDamageLimit>80</iDamageLimit>
            <DamageType>DAMAGE_COLD</DamageType>
            <PyResult>spellSnowfall(pCaster)</PyResult>
            <Effect>EFFECT_SNOWFALL</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SNOWFALL_GREATER</Type>
            <Description>TXT_KEY_SPELL_SNOWFALL_GREATER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
            <UnitClassPrereq>UNITCLASS_AURIC_ASCENDED</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <iDamage>80</iDamage>
            <iDamageLimit>100</iDamageLimit>
            <DamageType>DAMAGE_COLD</DamageType>
            <bImmuneTeam>1</bImmuneTeam>
            <PyResult>spellSnowfallGreator(pCaster)</PyResult>
            <Effect>EFFECT_SNOWFALL_GREATOR</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SPELLSTAFF</Type>
            <Description>TXT_KEY_SPELL_SPELLSTAFF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SPELLSTAFF</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bIgnoreHasCasted>1</bIgnoreHasCasted>
            <RemovePromotionType1>PROMOTION_SPELLSTAFF</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bRemoveHasCasted>1</bRemoveHasCasted>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_ENCHANTMENT</Sound>
            <Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SPORES</Type>
            <Description>TXT_KEY_SPELL_SPORES</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_MYCONID</UnitPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <iImmobileTurns>3</iImmobileTurns>
            <Effect>EFFECT_SPORES</Effect>
            <Sound>AS3D_SPELL_CONTAGION</Sound>
            <Button>Art/Interface/Buttons/Spells/Spores.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SPREAD_THE_COUNCIL_OF_ESUS</Type>
            <Description>TXT_KEY_SPELL_SPREAD_THE_COUNCIL_OF_ESUS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bInCityOnly>1</bInCityOnly>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <SpreadReligion>RELIGION_COUNCIL_OF_ESUS</SpreadReligion>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>25</iCost>
            <PyRequirement>reqSpreadTheCouncilOfEsus(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_COUNCIL_OF_ESUS_DINK</Sound>
            <Button>Art/Interface/Buttons/Religions/Council of Esus.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SPRING</Type>
            <Description>TXT_KEY_SPELL_SPRING</Description>
            <Civilopedia>TXT_KEY_SPELL_SPRING_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_SPRING_HELP</Help>
            <PromotionPrereq1>PROMOTION_WATER1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bAllowAutomateTerrain>1</bAllowAutomateTerrain>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellSpring(pCaster)</PyResult>
            <PyRequirement>reqSpring(pCaster)</PyRequirement>
            <Effect>EFFECT_SPRING</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <Button>Art/Interface/Buttons/Spells/Spring.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SPRINT</Type>
            <Description>TXT_KEY_SPELL_SPRINT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CENTAUR</PromotionPrereq1>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HASTED</AddPromotionType1>
            <AddPromotionType2>PROMOTION_FATIGUED</AddPromotionType2>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqSprint(pCaster)</PyRequirement>
            <Effect>EFFECT_WIND_SWIRL</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Spells/Sprint.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_STASIS</Type>
            <Description>TXT_KEY_SPELL_STASIS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_STASIS_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellStasis(pCaster)</PyResult>
            <PyRequirement>reqStasis(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HASTE</Sound>
            <Button>Art/Interface/Buttons/Spells/Stasis.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_STEAL</Type>
            <Description>TXT_KEY_SPELL_STEAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_STEAL_HELP</Help>
            <UnitCombatPrereq>UNITCOMBAT_RECON</UnitCombatPrereq>
            <ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
            <StateReligionPrereq>RELIGION_COUNCIL_OF_ESUS</StateReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellSteal(pCaster)</PyResult>
            <PyRequirement>reqSteal(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_CONTAGION</Sound>
            <Button>Art/Interface/Buttons/Spells/Steal.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_STONESKIN</Type>
            <Description>TXT_KEY_SPELL_STONESKIN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_EARTH2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_STONESKIN</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <Effect>EFFECT_STONESKIN</Effect>
            <Sound>AS3D_SPELL_STONESKIN</Sound>
            <Button>Art/Interface/Buttons/Spells/Stoneskin.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_AIR_ELEMENTAL</Type>
            <Description>TXT_KEY_SPELL_SUMMON_AIR_ELEMENTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_AIR_ELEMENTAL_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_AIR3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_AIR_ELEMENTAL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_AIR_SUMMON</Effect>
            <Sound>AS3D_SPELL_AIR_ELEMENTAL</Sound>
            <Button>Art/Interface/Buttons/Units/Air Elemental.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_AUREALIS</Type>
            <Description>TXT_KEY_SPELL_SUMMON_AUREALIS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SUN3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_AUREALIS</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_FIRE_SUMMON</Effect>
            <Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
            <Button>Art/Interface/Buttons/Units/Aurealis.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_BALOR</Type>
            <Description>TXT_KEY_SPELL_SUMMON_BALOR</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_BALOR_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_BALOR</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_ENTROPY_SUMMON</Effect>
            <Sound>AS3D_BALOR_SELECT</Sound>
            <Button>Art/Interface/Buttons/Units/Balor.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_DJINN</Type>
            <Description>TXT_KEY_SPELL_SUMMON_DJINN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_METAMAGIC3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_DJINN</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_WATER</Sound>
            <Button>Art/Interface/Buttons/Units/Djinn.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_EARTH_ELEMENTAL</Type>
            <Description>TXT_KEY_SPELL_SUMMON_EARTH_ELEMENTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_EARTH_ELEMENTAL_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_EARTH3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_EARTH_ELEMENTAL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_EARTHQUAKE</Sound>
            <Button>Art/Interface/Buttons/Units/Earth Elemental.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_EINHERJAR</Type>
            <Description>TXT_KEY_SPELL_SUMMON_EINHERJAR</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_EINHERJAR_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_LAW2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_EINHERJAR</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_EINHERJAR</Sound>
            <Button>Art/Interface/Buttons/Units/Einherjar.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_FIRE_ELEMENTAL</Type>
            <Description>TXT_KEY_SPELL_SUMMON_FIRE_ELEMENTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_FIRE_ELEMENTAL_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_FIRE3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_FIRE_ELEMENTAL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_FIRE_SUMMON</Effect>
            <Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
            <Button>Art/Interface/Buttons/Units/Fire Elemental.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_ICE_ELEMENTAL</Type>
            <Description>TXT_KEY_SPELL_SUMMON_ICE_ELEMENTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ICE2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_ICE_ELEMENTAL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_ICE_SUMMON</Effect>
            <Sound>AS3D_SPELL_SPRING</Sound>
            <Button>Art/Interface/Buttons/Units/Ice Elemental.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_KRAKEN</Type>
            <Description>TXT_KEY_SPELL_SUMMON_KRAKEN</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_KRAKEN_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bAdjacentToWaterOnly>1</bAdjacentToWaterOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_KRAKEN</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_KRAKEN</Sound>
            <Button>Art/Interface/Buttons/Units/Kraken.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_MISTFORM</Type>
            <Description>TXT_KEY_SPELL_SUMMON_MISTFORM</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_SHADOW3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_MISTFORM</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_KRAKEN</Sound>
            <Button>Art/Interface/Buttons/Units/Mistform.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_PIT_BEAST</Type>
            <Description>TXT_KEY_SPELL_SUMMON_PIT_BEAST</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_PIT_BEAST_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENTROPY2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_PIT_BEAST</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_PIT_BEAST_SUMMON</Effect>
            <Sound>AS3D_SPELL_PIT_BEAST</Sound>
            <Button>Art/Interface/Buttons/Units/Pit Beast.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_SAND_LION</Type>
            <Description>TXT_KEY_SPELL_SUMMON_SAND_LION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <UnitCombatPrereq>UNITCOMBAT_ADEPT</UnitCombatPrereq>
            <CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_SAND_LION</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <PyRequirement>reqSandLion(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_TIGER</Sound>
            <Button>Art/Interface/Buttons/Units/Sand Lion.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_SPECTRE</Type>
            <Description>TXT_KEY_SPELL_SUMMON_SPECTRE</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_SPECTRE_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DEATH2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_SPECTRE</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_SPELL2</Effect>
            <Sound>AS3D_SPELL_SPECTRE</Sound>
            <Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_TIGER</Type>
            <Description>TXT_KEY_SPELL_SUMMON_TIGER</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_TIGER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_TIGER</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <Effect>EFFECT_NATURE_SUMMON</Effect>
            <Sound>AS3D_SPELL_BLOOM</Sound>
            <Button>Art/Interface/Buttons/Units/Tiger.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_TREANT</Type>
            <Description>TXT_KEY_SPELL_SUMMON_TREANT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
            <FeatureOrPrereq2>FEATURE_FOREST_ANCIENT</FeatureOrPrereq2>
            <ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_TREANT</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <bPermanentUnitCreate>1</bPermanentUnitCreate>
            <Effect>EFFECT_NATURE_SUMMON</Effect>
            <Sound>AS3D_SPELL_BLOOM</Sound>
            <Button>Art/Interface/Buttons/Units/Treant.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_WATER_ELEMENTAL</Type>
            <Description>TXT_KEY_SPELL_SUMMON_WATER_ELEMENTAL</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_WATER3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_WATER_ELEMENTAL</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_WATER_SUMMON</Effect>
            <Sound>AS3D_SPELL_WATER</Sound>
            <Button>Art/Interface/Buttons/Units/Water Elemental.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_SUMMON_WRAITH</Type>
            <Description>TXT_KEY_SPELL_SUMMON_WRAITH</Description>
            <Civilopedia>TXT_KEY_SPELL_SUMMON_WRAITH_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_DEATH3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateUnitType>UNIT_WRAITH</CreateUnitType>
            <iCreateUnitNum>1</iCreateUnitNum>
            <Effect>EFFECT_WRAITH_SUMMON</Effect>
            <Sound>AS3D_SPELL_WRAITH</Sound>
            <Button>Art/Interface/Buttons/Units/Wraith.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ATHAME_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_ATHAME</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_ATHAME</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ATHAME')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ATHAME')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ATHAME_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_ATHAME</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_ATHAME</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_ATHAME</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ATHAME')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ATHAME')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_BLACK_MIRROR_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_BLACK_MIRROR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_BLACK_MIRROR</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_BLACK_MIRROR_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_BLACK_MIRROR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_BLACK_MIRROR</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_BLACK_MIRROR</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_CROWN_OF_AKHARIEN_BUILDING</Type>
            <Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <BuildingPrereq>BUILDING_CROWN_OF_AKHARIEN</BuildingPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_CROWN_OF_AKHARIEN</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
            <PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_CROWN_OF_AKHARIEN_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_CROWN_OF_AKHARIEN</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_CROWN_OF_AKHARIEN_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_CROWN_OF_AKHARIEN</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_CROWN_OF_AKHARIEN</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_CROWN_OF_COMMAND_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_CROWN_OF_COMMAND</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_CROWN_OF_COMMAND</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_CROWN_OF_COMMAND_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_CROWN_OF_COMMAND</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_CROWN_OF_COMMAND</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_CROWN_OF_COMMAND</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_DRAGONS_HORDE_BUILDING</Type>
            <Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <BuildingPrereq>BUILDING_THE_DRAGONS_HORDE</BuildingPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_DRAGONS_HORDE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
            <PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_DRAGONS_HORDE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_DRAGONS_HORDE</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_DRAGONS_HORDE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_DRAGONS_HORDE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_DRAGONS_HORDE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_EMPTY_BIER_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_EMPTY_BIER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_EMPTY_BIER</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_EMPTY_BIER')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_EMPTY_BIER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_EMPTY_BIER_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_EMPTY_BIER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_EMPTY_BIER</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_EMPTY_BIER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_EMPTY_BIER')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_EMPTY_BIER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GELA_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_GELA</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_GELA</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GELA')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GELA')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GELA_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_GELA</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_GELA</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GELA</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GELA')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GELA')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GOLDEN_HAMMER_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_GOLDEN_HAMMER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_GOLDEN_HAMMER</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GOLDEN_HAMMER_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_GOLDEN_HAMMER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_GOLDEN_HAMMER</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GOLDEN_HAMMER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GOLDEN_HAMMER_UNIT_NEW</Type>
            <Description>TXT_KEY_SPELL_TAKE_GOLDEN_HAMMER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_GOLDEN_HAMMER_NEW</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GOLDEN_HAMMER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER_NEW')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER_NEW')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_HEALING_SALVE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_HEALING_SALVE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_HEALING_SALVE</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEALING_SALVE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEALING_SALVE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_HEALING_SALVE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_HEALING_SALVE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_HEALING_SALVE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HEALING_SALVE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_HEALING_SALVE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_HEALING_SALVE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_INFERNAL_GRIMOIRE_BUILDING</Type>
            <Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <BuildingPrereq>BUILDING_INFERNAL_GRIMOIRE</BuildingPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_INFERNAL_GRIMOIRE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
            <PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_INFERNAL_GRIMOIRE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_INFERNAL_GRIMOIRE</PromotionInStackPrereq>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_INFERNAL_GRIMOIRE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_INFERNAL_GRIMOIRE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_INFERNAL_GRIMOIRE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_JADE_TORC_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_JADE_TORC</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_JADE_TORC</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_JADE_TORC')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_JADE_TORC')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_JADE_TORC_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_JADE_TORC</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_JADE_TORC</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_JADE_TORC</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_JADE_TORC')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_JADE_TORC')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_NETHER_BLADE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_NETHER_BLADE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_NETHER_BLADE</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_NETHER_BLADE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_NETHER_BLADE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_NETHER_BLADE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_NETHER_BLADE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_NETHER_BLADE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_NETHER_BLADE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_NETHER_BLADE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_NETHER_BLADE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ORTHUSS_AXE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_ORTHUSS_AXE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_ORTHUSS_AXE</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ORTHUSS_AXE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_ORTHUSS_AXE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_ORTHUSS_AXE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_ORTHUSS_AXE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_PIECES_OF_BARNAXUS_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_PIECES_OF_BARNAXUS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_PIECES_OF_BARNAXUS</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_PIECES_OF_BARNAXUS_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_PIECES_OF_BARNAXUS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_PIECES_OF_BARNAXUS</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_PIECES_OF_BARNAXUS</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_POTION_OF_INVISIBILITY_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_POTION_OF_INVISIBILITY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_POTION_OF_INVISIBILITY</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_POTION_OF_INVISIBILITY_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_POTION_OF_INVISIBILITY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_POTION_OF_INVISIBILITY</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_POTION_OF_INVISIBILITY</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_POTION_OF_RESTORATION_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_POTION_OF_RESTORATION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_POTION_OF_RESTORATION</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_POTION_OF_RESTORATION_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_POTION_OF_RESTORATION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_POTION_OF_RESTORATION</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_POTION_OF_RESTORATION</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ROD_OF_WINDS_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_ROD_OF_WINDS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_ROD_OF_WINDS</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_ROD_OF_WINDS_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_ROD_OF_WINDS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_ROD_OF_WINDS</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_ROD_OF_WINDS</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_SCORCHED_STAFF_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_SCORCHED_STAFF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_SCORCHED_STAFF</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_SCORCHED_STAFF_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_SCORCHED_STAFF</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_SCORCHED_STAFF</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SCORCHED_STAFF</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_STAFF_OF_SOULS_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_STAFF_OF_SOULS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_STAFF_OF_SOULS</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_STAFF_OF_SOULS_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_STAFF_OF_SOULS</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_STAFF_OF_SOULS</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_STAFF_OF_SOULS</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_BUILDING</Type>
            <Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <BuildingPrereq>BUILDING_SYLIVENS_PERFECT_LYRE</BuildingPrereq>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
            <PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_SYLIVENS_PERFECT_LYRE</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_SYLIVENS_PERFECT_LYRE</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_TIMOR_MASK_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_TIMOR_MASK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_TIMOR_MASK</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_TIMOR_MASK')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_TIMOR_MASK')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_TIMOR_MASK_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_TIMOR_MASK</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_TIMOR_MASK</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_TIMOR_MASK</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_TIMOR_MASK')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_TIMOR_MASK')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GODSLAYER_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_GODSLAYER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_GODSLAYER</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GODSLAYER')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GODSLAYER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_GODSLAYER_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_GODSLAYER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_GODSLAYER</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_GODSLAYER</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GODSLAYER')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GODSLAYER')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_WAR_PROMOTION</Type>
            <Description>TXT_KEY_SPELL_TAKE_WAR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <PromotionInStackPrereq>PROMOTION_WAR</PromotionInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_WAR')</PyResult>
            <PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_WAR')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/War.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAKE_WAR_UNIT</Type>
            <Description>TXT_KEY_SPELL_TAKE_WAR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
            <UnitInStackPrereq>EQUIPMENT_WAR</UnitInStackPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>500</iAIWeight>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_WAR</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_WAR')</PyResult>
            <PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_WAR')</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Equipment/War.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TAUNT</Type>
            <Description>TXT_KEY_SPELL_TAUNT</Description>
            <Civilopedia>TXT_KEY_SPELL_TAUNT_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TAUNT_HELP</Help>
            <UnitPrereq>UNIT_HARLEQUIN</UnitPrereq>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iResistModify>40</iResistModify>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <bAbility>1</bAbility>
            <PyResult>spellTaunt(pCaster)</PyResult>
            <PyRequirement>reqTaunt(pCaster)</PyRequirement>
            <Effect>EFFECT_SACRIFICE</Effect>
            <Sound>AS3D_SPELL_SACRIFICE</Sound>
            <Button>Art/Interface/Buttons/Spells/Taunt.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TEACH_SPELLCASTING</Type>
            <Description>TXT_KEY_SPELL_TEACH_SPELLCASTING</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TEACH_SPELLCASTING_HELP</Help>
            <UnitClassPrereq>UNITCLASS_GOVANNON</UnitClassPrereq>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellTeachSpellcasting(pCaster)</PyResult>
            <PyRequirement>reqTeachSpellcasting(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TREETOP_DEFENCE</Type>
            <Description>TXT_KEY_SPELL_TREETOP_DEFENCE</Description>
            <Civilopedia>TXT_KEY_SPELL_TREETOP_DEFENCE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TREETOP_DEFENCE_HELP</Help>
            <PromotionPrereq1>PROMOTION_NATURE1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
            <FeatureOrPrereq2>FEATURE_FOREST_ANCIENT</FeatureOrPrereq2>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellTreetopDefence(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Treetopdefence.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TRUST</Type>
            <Description>TXT_KEY_SPELL_TRUST</Description>
            <Civilopedia>TXT_KEY_SPELL_TRUST_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TRUST_HELP</Help>
            <PromotionPrereq1>PROMOTION_SPIRIT3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellTrust(pCaster)</PyResult>
            <PyRequirement>reqTrust(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Buildings/Trust.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_TSUNAMI</Type>
            <Description>TXT_KEY_SPELL_TSUNAMI</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_TSUNAMI_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHANNELING2</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bAdjacentToWaterOnly>1</bAdjacentToWaterOnly>
            <bCausesWar>1</bCausesWar>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <iRange>2</iRange>
            <PyResult>spellTsunami(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TSUNAMI</Sound>
            <Button>Art/Interface/Buttons/Spells/Tsunami.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UNYIELDING_ORDER</Type>
            <Description>TXT_KEY_SPELL_UNYIELDING_ORDER</Description>
            <Civilopedia>TXT_KEY_SPELL_UNYIELDING_ORDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_UNYIELDING_ORDER_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHANNELING3</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
            <ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
            <bAllowAI>1</bAllowAI>
            <bInBordersOnly>1</bInBordersOnly>
            <bInCityOnly>1</bInCityOnly>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_UNYIELDING_ORDER</CreateBuildingType>
            <PyResult>spellUnyieldingOrder(pCaster)</PyResult>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Buildings/Unyieldingorder.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_ARCHER</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_ARCHER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_GOBLIN_SCORPION_CLAN</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
            <TechPrereq>TECH_ARCHERY</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_ARCHER_SCORPION_CLAN</ConvertUnitType>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Archer Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_CHARIOT</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_CHARIOT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_WOLF_RIDER_SCORPION_CLAN</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
            <TechPrereq>TECH_TRADE</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_CHARIOT_SCORPION_CLAN</ConvertUnitType>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Chariot Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_DOVIELLO_AXEMAN</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_AXEMAN</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_WARRIOR</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <TechPrereq>TECH_BRONZE_WORKING</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_SONS_OF_ASENA</ConvertUnitType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>40</iCost>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Axeman Doviello.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_DOVIELLO_CHAMPION</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_CHAMPION</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_AXEMAN</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <TechPrereq>TECH_IRON_WORKING</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>100</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_BATTLEMASTER</ConvertUnitType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>80</iCost>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_DOVIELLO_WARRIOR</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_WARRIOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_WORKER</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>25</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_BEASTMAN</ConvertUnitType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>20</iCost>
            <PyRequirement>reqUpgradeDovielloWarrior(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Beastman.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_DOVIELLO_WARRIOR_SLAVE</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_WARRIOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>25</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_BEASTMAN</ConvertUnitType>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <iCost>20</iCost>
            <PyRequirement>reqUpgradeDovielloWarrior(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Beastman.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_SPECTRE</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_SPECTRE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_SKELETON</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <iCasterMinLevel>3</iCasterMinLevel>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_SPECTRE</ConvertUnitType>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_WOLF_RIDER</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_WOLF_RIDER</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_GOBLIN_SCORPION_CLAN</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
            <TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_WOLF_RIDER_SCORPION_CLAN</ConvertUnitType>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Wolf Rider Scorpion Clan.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_UPGRADE_WRAITH</Type>
            <Description>TXT_KEY_SPELL_UPGRADE_WRAITH</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_SPECTRE</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
            <TechPrereq>TECH_SORCERY</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>300</iAIWeight>
            <iCasterMinLevel>5</iCasterMinLevel>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_WRAITH</ConvertUnitType>
            <bAbility>1</bAbility>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_TRAIN</Sound>
            <bGraphicalOnly>1</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_VALOR</Type>
            <Description>TXT_KEY_SPELL_VALOR</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_LAW3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_VALOR</AddPromotionType1>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_BLESS</Sound>
            <Button>Art/Interface/Buttons/Promotions/Valor.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_VEIL_OF_NIGHT</Type>
            <Description>TXT_KEY_SPELL_VEIL_OF_NIGHT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_VEIL_OF_NIGHT_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellVeilOfNight(pCaster)</PyResult>
            <PyRequirement>reqVeilOfNight(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Veil of Night.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_VITALIZE</Type>
            <Description>TXT_KEY_SPELL_VITALIZE</Description>
            <Civilopedia>TXT_KEY_SPELL_VITALIZE_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_VITALIZE_HELP</Help>
            <PromotionPrereq1>PROMOTION_NATURE3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bAllowAutomateTerrain>1</bAllowAutomateTerrain>
            <iAIWeight>10</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <PyResult>spellVitalize(pCaster)</PyResult>
            <PyRequirement>reqVitalize(pCaster)</PyRequirement>
            <Effect>EFFECT_VITALIZE</Effect>
            <Sound>AS3D_SPELL_SANCTIFY</Sound>
            <Button>Art/Interface/Buttons/Spells/Vitalize.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WALL_OF_STONE</Type>
            <Description>TXT_KEY_SPELL_WALL_OF_STONE</Description>
            <Civilopedia>TXT_KEY_SPELL_WALL_OF_STONE_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_EARTH1</PromotionPrereq1>
            <PromotionPrereq2>PROMOTION_CHANNELING1</PromotionPrereq2>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <CreateBuildingType>BUILDING_WALL_OF_STONE</CreateBuildingType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Buildings/Wall.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WANE</Type>
            <Description>TXT_KEY_SPELL_WANE</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bCasterMustBeAlive>1</bCasterMustBeAlive>
            <iAIWeight>100</iAIWeight>
            <iCasterMinLevel>6</iCasterMinLevel>
            <bHasCasted>1</bHasCasted>
            <ConvertUnitType>UNIT_SHADE</ConvertUnitType>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqWane(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Units/Shade.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WARCRY</Type>
            <Description>TXT_KEY_SPELL_WARCRY</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_WARCRY_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_HIPPUS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellWarcry(pCaster)</PyResult>
            <PyRequirement>reqWarcry(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_INSPIRATION</Sound>
            <Button>Art/Interface/Buttons/Promotions/Warcry.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WATER_WALKING</Type>
            <Description>TXT_KEY_SPELL_WATER_WALKING</Description>
            <Civilopedia>TXT_KEY_SPELL_WATER_WALKING_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_WATER2</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_WATER_WALKING</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_WATER</Sound>
            <Button>Art/Interface/Buttons/Promotions/Waterwalking.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WHITEOUT</Type>
            <Description>TXT_KEY_SPELL_WHITEOUT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_WHITEOUT_HELP</Help>
            <UnitClassPrereq>UNITCLASS_ASSASSIN</UnitClassPrereq>
            <CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <iAIWeight>50</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyRequirement>reqWhiteout(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <Button>Art/Interface/Buttons/Spells/Whiteout.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WILD_HUNT</Type>
            <Description>TXT_KEY_SPELL_WILD_HUNT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_WILD_HUNT_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellWildHunt(pCaster)</PyResult>
            <PyRequirement>reqWildHunt(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_WILD_HUNT</Sound>
            <Button>Art/Interface/Buttons/Spells/Wild Hunt.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WITHER</Type>
            <Description>TXT_KEY_SPELL_WITHER</Description>
            <Civilopedia>TXT_KEY_SPELL_WITHER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_ENTROPY3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bResistable>1</bResistable>
            <iRange>1</iRange>
            <iDamage>10</iDamage>
            <iDamageLimit>40</iDamageLimit>
            <DamageType>DAMAGE_DEATH</DamageType>
            <AddPromotionType1>PROMOTION_WITHERED</AddPromotionType1>
            <bImmuneTeam>1</bImmuneTeam>
            <bImmuneNeutral>1</bImmuneNeutral>
            <bImmuneNotAlive>1</bImmuneNotAlive>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Promotions/Withered.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WONDER</Type>
            <Description>TXT_KEY_SPELL_WONDER</Description>
            <Civilopedia>TXT_KEY_SPELL_WONDER_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_WONDER_HELP</Help>
            <PromotionPrereq1>PROMOTION_CHAOS3</PromotionPrereq1>
            <bAllowAI>1</bAllowAI>
            <bCausesWar>1</bCausesWar>
            <iAIWeight>30</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellWonder(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Spells/Wonder.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_WORLDBREAK</Type>
            <Description>TXT_KEY_SPELL_WORLDBREAK</Description>
            <Civilopedia>TXT_KEY_SPELL_WORLDBREAK_PEDIA</Civilopedia>
            <Help>TXT_KEY_SPELL_WORLDBREAK_HELP</Help>
            <CivilizationPrereq>CIVILIZATION_SHEAIM</CivilizationPrereq>
            <bAllowAI>1</bAllowAI>
            <bGlobal>1</bGlobal>
            <iAIWeight>300</iAIWeight>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellWorldbreak(pCaster)</PyResult>
            <PyRequirement>reqWorldbreak(pCaster)</PyRequirement>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_DEFILE</Sound>
            <Button>Art/Interface/Buttons/Spells/Worldbreak.dds</Button>
        </SpellInfo>
        <SpellInfo>
            <Type>SPELL_GREAT_GENERAL_SPLIT</Type>
            <Description>TXT_KEY_SPELL_GREAT_GENERAL_SPLIT</Description>
            <Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
            <PromotionPrereq1>PROMOTION_GREAT_GENERAL</PromotionPrereq1>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <bHasCasted>1</bHasCasted>
            <RemovePromotionType1>PROMOTION_GREAT_GENERAL</RemovePromotionType1>
            <bBuffCasterOnly>1</bBuffCasterOnly>
            <bAbility>1</bAbility>
            <bNoInterruptUnitCycling>1</bNoInterruptUnitCycling>
            <PyResult>spellGreatGeneralSplit(pCaster)</PyResult>
            <Effect>EFFECT_SPELL1</Effect>
            <Sound>AS3D_SPELL_COMMANDER_SPLIT</Sound>
            <Button>Art/Interface/Buttons/Units/Commander.dds</Button>
        </SpellInfo>
    </SpellInfos>
</Civ4SpellInfos>
